The gap between real and fake looking products in computer animation has been closing due to the advancements in technology. Animation studios like Pixar, and DreamWorks have been pushing the boundaries of realism, making movies resembling actual life. But is there a point where animation looks too real?
According to Ryan Nakashima, "A theory called the 'uncanny valley' says we tend to feel attracted to inanimate objects with human traits, the way a teddy bear or a rag doll seems cute. Our affection grows as an object looks more human. But if it looks too human, we suddenly become repulsed".
Movies like "Beowolf", and "The Polar Express" are good examples of this theory. After watching, you will notice how amazing, and realistic the characters look. Although the work is extremely impressive, it can be very displeasing to the eye.
My opinion on finding the balance of realsim consists of having as realistic movements as possible, with an unrealistic looking character. Theres something very appealing about seeing round, simple shapes on a character.
In order to get the most fluid, realistic movements, it is important to keep in mind an artistic and scientific mind set. Many people don't realize how much physics plays a part in computer animation. For instance, how far a character can move a heavy object depends on how big/heavy the object is, and how much force and energy are being built up before the motion of moving the object. If these aspects, along with others, are not taken into account, animation will not look realistic.
References
- Nakashima, Ryan. Too Real Means Too Creepy In New Disney Animation. (2011). USA Today. Retrieved from http://usatoday30.usatoday.com/tech/news/2011-04-04-creepy-animation_N.htm
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