Thursday, April 18, 2013

Q & A with Nathan

Below are a few questions answered by my good friend, Nathan. He also studies at The University of Texas at Dallas in the ATEC program. Instead of animation itself, he is studying modeling and texturing. I thought it would be interesting to get a perspective on realistic animation though the models.

What aspect makes computer animation realistic to you?
"Being a 3D modeler, I find the most convincing and fluid animations rely on good 3D designs. However, the success of a project relies heavily on the animator's eye for physics and natural limitations of the subject matter. They are the ones who need to know and study every tiny and minuscule movement that will make or break the illusion."

Is there such thing as an animation being too realistic?
"It all depends on the intended style and desired feel of the project. If the intent is to convince the audience that the model is interacting with live actors and scenery, then no there isn't such a thing as too real. "

Do you prefer movies with more or less realistic character models, and why?
"Like I said before, I think it all depends on the style of the project. As long as there is a consistent look that the artists are going for, then some times its better to have a more stylized look, and then sometimes its nice to be deceived. "

Do you prefer modeling high or low poly objects/characters? And how does each impact the animation?
"Mostly I prefer creating low poly models, most commonly used in games. I believe a good base design doesn't need to rely on too much detail to convey integrity and a natural feel. On the other hand, it is very satisfying and visually rewarding to complete a high poly model. When you put in more time and are proud of your mesh flow it yields beautiful work. As far as animating goes, it depends on the rigging, but I imagine you would be more at ease when presented with a low poly model."

Is the texture on a character important on capturing realism?
"Definitely! Every little aspect, such as texture, lighting, how the character moves, etc. sells the illusion. If every aspect is convincing, then it looks natural and in someways normal. However, if even one area is lacking, then its easy to tell something is wrong. "

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